![]() Overwatch was that unit, consisting of "scientists, soldiers, adventurers, and oddities," and was intended to carry out asymmetric warfare against the omnics. ![]() As the nations of Earth struggled against the omnics, the UN pooled together their best soldiers and technologies to form an elite strike unit. No single country was successfully holding its territory, but it had been observed that some soldiers and strategists were thriving in this new style of warfare. A war against robots that was unlike any humanity had faced before. Support Passiveĭuration until support passive activates increased from 1.5 to 2 secondsĭeveloper Comment: Support heroes have received individual improvements to their survivability and are quite strong overall, so we’re reducing the impact of the role-wide passive.Overwatch was founded at the behest of the United Nations during the Omnic Crisis. This quality-of-life change prevents accidental activations when thrown into groups with both enemies and allies. Kirikoĭeveloper Comment: The Protection Suzu no longer knocks back enemy heroes, so the projectile doesn’t need to impact them either. Heal over time decreased from 50 over 5 seconds to 40 over 4 secondsĭeveloper Comment: Regenerative Burst’s overall healing output has been too effective after gaining the bonus instant heal for low-health allies, so we are reducing its total healing slightly.Instant healing decreased from 50 to 40.Bonus damage can now also be triggered with Mei’s quick meleeĭeveloper Comment: Mei is still underperforming after her last set of changes, so we are increasing the effectiveness of primary fire and improving the quality of life to Deep Chill.Duration before slow falls off between primary fire hits increased from 0.5 to 0.6 seconds.Damage increased from 65 to 70 per second.The change to Configuration Artillery is a bug fix from what was intended for the ultimate, and we’ll monitor to see how this impacts Bastion’s performance. Bastionĭeveloper Comment: The A-36 Tactical Grenade is now more reliable after having its projectile size increased recently, so it doesn’t need to be quite as damaging. However, we are shortening it slightly to make the full reload from empty less punishing. 2 secondsĭeveloper Comment: Ashe has the longest total reload time of all heroes to balance out the advantage of being able to shoot after a partial reload. However, Orisa is no longer incentivized to cancel the ability early to begin the cooldown immediately, which makes the interval between uses consistent and more susceptible to counterplay. Overhealth bonus decreased from 125 to 100ĭeveloper Comment: The Fortify cooldown has been adjusted so that the effective uptime remains the same.Cooldown increased from 12 to 16.5 seconds.Cooldown begins when the ability is activated instead of when it ends.Junker Queenĭeveloper Comment: This change rewards throwing accuracy with the Jagged Blade without directly affecting Junker Queen’s self-healing. The change to Projected Barrier incentivizes using the barrier for her allies more often. Cooldown decreased from 10 to 8 secondsĭeveloper Comment: Zarya often spends both barrier charges on herself as it is usually more consistent for building energy.Read on for the latest changes coming to Overwatch 2’s hero roster on Sept. Bastion may get the most impactful nerfs in the mid-season 6 update, but the bot’s still a threat. Mei is getting a slight boost to her blaster, while Ashe’s reload time has been shortened. Overwatch 2’s latest balance patch doesn’t severely nerf anyone in particular, but it does make Orisa slightly less of a threat and gives Zarya more incentive to project her barrier onto teammates. The latest balance patch arrives alongside the debut of Overwatch 2’s Hero Mastery mode, a single-player mode that will let players hone their skills with a handful of heroes. Blizzard Entertainment rolled out a new update for Overwatch 2 on Thursday, a mid-season patch that tweaks heroes like Zarya, Junker Queen, Orisa, Bastion, and Mei.
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